You have the option to name the world, select the seed (it is selected at random each time you use the New function), the height and width of the map, and the depth at which the surface and cavern levels start. Some of these functions are also on the Toolbar and have Shortcuts and Keybindings. The file menu has your usual file related functions New, Open, Save, Save As, and Exit. The menubar is located at the top left of the editor. It could even be the point where your friends enter the world for the first time to fall to their death, er, start off their adventures. It may be the point where the dungeon starts. This may be the point where the nurse sleeps. Points refer to the location on the map that something happens. Nevertheless, points are just as important and they can be used to shape your world in different ways. You wont see points in Terraria because they are invisible. Points are a little different than the rest. They exist on a separate layer to anything else and can be placed with no restrictions, just like wires. This makes the tile they are placed on non-solid when toggled (using wire and a switch of some form). (limitations of 2000 units)Īctuators can be used to toggle the state of a tile (but not sprites).
Wires have distance limitations when connecting things, so keep that in mind. They can be placed anywhere without restrictions both in the editor and Terraria and they do not adhere to gravity. Each type of wire is on its own layer and does not interfere with each other (although they can visually obscure each other). There are (currently!) three differently coloured wires red, blue, green. Mechanically they exist on the same layer as tiles and liquids, meaning they can not "share" space with tiles (or indeed, other sprites), but unlike tiles they can share share space with a liquid. This means they tend to act like they are in the background and do not inhibit movement. Sprites take on the roles of objects in the game rather than pieces of the terrain tables, chairs, trees, flowers, etc. However, liquids will draw over other liquids. You can not overwrite tiles with liquids in the editor - you must erase the tiles first. If you want them to stay where you placed them in the editor you must also contain them there as you would in game.Īs mentioned, liquids can only be painted where there are no tiles. However, once you load up the map in the game they will adhere to gravity and fall down if they can, as well as destroying things if lava (where applicable). Note that lava can destroys many sprites and is dangerous to the player.Īs mentioned in the intro, in the editor you can place liquids in places they normally would not be and they will stay there. Liquids partially inhibit movement by slowing down the player when moving through them. However, actuators can be used to make tiles non-solid too by toggling the tile to an "inactive" state. They differ from sprites in that they are always of size 1x1 (the brush tool can paint multiple tiles at a time though) and are usually "solid", completely inhibiting movement. Tiles are the blocks that make up the world. Background walls are on their own layer, and interfere with nothing else. For a house to be considered a house (for npcs to move in, to stop mob spawns, and to set a bed) player-placed background walls must be present.
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The Clipboard page will help you out if you want to learn how to use schematics.īackground walls are the walls that are present in the background of a house, dungeon, in the dirt layer above the surface (>0ft), etc. At some point you will also want to check out the World Properties page and learn what can be done there to help shape your world. Now that you have the editor up, you will probably want to check out the The Building Blocks of Terraria, the Menubar, the Toolbar, and Information Bar pages. The zooming will occur at the position of your cursor and wont occur at all if the cursor is not within the bounds of the world display. You can also use Ctrl+= and Ctrl+- (these are the keys above and to the right of "P" on a Qwerty keyboard). To zoom in or out of the map roll you mouse wheel. To pan (move around) the view of your world use the scrollbars located at the bottom and side, or hold down the middle-mouse button and move your mouse around, or use the arrow keys Shortcuts and Keybindings. You can also start the program from the folder it was installed in, it should be named TEditXna.
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To load up the editor, if using Windows you can find it under All Programs in the Start Menu, under TEdit. Warning: Back-up your files before you edit anything!